Computer Graphics Repository
Texturing
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C++
Decal
Deferred Texturing
DirectX
OpenGL
POM
Unity
Virtual Texture
ACskyline/PVTUT
View-Independent Procedural Virtual Texture with Unity Terrain.
Unity
Virtual Texture
Last Modified 2019-03-21
☆ 216
ColinLeung-NiloCat/UnityURPUnlitScreenSpaceDecalShader
Unity unlit screen space decal shader for URP.
Unity
Decal
Last Modified 2022-09-16
☆ 1132
core-code/LibVT
A library implementing "virtual texturing". LibVT itself is written in C++ but exposes a C-based API.
C++
OpenGL
Virtual Texture
Last Modified 2015-09-25
☆ 106
EricFreeman/DynamicDecals
Decal solution for Unity's Built-In Render Pipeline.
Unity
Decal
Last Modified 2021-08-17
☆ 280
gkjohnson/unity-dithered-transparency-shader
Unity material and shader for applying clipped, dithered transparency.
Unity
Last Modified 2021-01-03
☆ 275
hamish-milne/POMUnity
Parallax Occlusion Mapping shader.
Unity
POM
Last Modified 2017-03-10
☆ 23
jintiao/VirtualTexture
Virtual texture for unity.
Unity
Virtual Texture
Last Modified 2019-09-09
☆ 142
TheRealMJP/DeferredTexturing
A rendering sample that demonstrates bindless deferred texturing using D3D12.
C++
DirectX
Deferred Texturing
Last Modified 2023-06-11
☆ 432