Computer Graphics Repository

Texturing

Reset C++ Decal Deferred Texturing DirectX OpenGL POM Unity Virtual Texture
PVTUT

ACskyline/PVTUT

View-Independent Procedural Virtual Texture with Unity Terrain.
Unity Virtual Texture
Last Modified 2019-03-21
☆ 216
UnityURPUnlitScreenSpaceDecalShader

ColinLeung-NiloCat/UnityURPUnlitScreenSpaceDecalShader

Unity unlit screen space decal shader for URP.
Unity Decal
Last Modified 2022-09-16
☆ 1132

core-code/LibVT

A library implementing "virtual texturing". LibVT itself is written in C++ but exposes a C-based API.
C++ OpenGL Virtual Texture
Last Modified 2015-09-25
☆ 106
DynamicDecals

EricFreeman/DynamicDecals

Decal solution for Unity's Built-In Render Pipeline.
Unity Decal
Last Modified 2021-08-17
☆ 280
unity-dithered-transparency-shader

gkjohnson/unity-dithered-transparency-shader

Unity material and shader for applying clipped, dithered transparency.
Unity
Last Modified 2021-01-03
☆ 275

hamish-milne/POMUnity

Parallax Occlusion Mapping shader.
Unity POM
Last Modified 2017-03-10
☆ 23
VirtualTexture

jintiao/VirtualTexture

Virtual texture for unity.
Unity Virtual Texture
Last Modified 2019-09-09
☆ 142

TheRealMJP/DeferredTexturing

A rendering sample that demonstrates bindless deferred texturing using D3D12.
C++ DirectX Deferred Texturing
Last Modified 2023-06-11
☆ 432