Computer Graphics Repository
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C++
DirectX
OpenGL
PCSS
Unity
cforfang/opengl-shadowmapping
Examples of normal shadow mapping (with PCF), VSM, and VSM together with a cubemap.
C++
OpenGL
Last Modified 2014-01-25
☆ 52
GPUOpen-Effects/ShadowFX
DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering.
C++
DirectX
Last Modified 2018-04-20
☆ 164
TheMasonX/UnityPCSS
Nvidia's PCSS soft shadow algorithm implemented in Unity3D.
Unity
PCSS
Last Modified 2019-08-05
☆ 707
TheRealMJP/Shadows
A sample app that demonstrates several techniques for rendering real-time shadow maps.
C++
DirectX
Last Modified 2023-11-18
☆ 696
unity3d-jp/RaytracedHardShadow
DXR based raytraced hard shadow for Unity.
Unity
Last Modified 2021-04-22
☆ 236