Computer Graphics Repository
Anti-Aliasing
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C
C++
CMAA
DirectX
FXAA
SMAA
TAA
Unity
WebGL
AmplifyCreations/FXAA
FXAA is a popular post-process anti-aliasing technique created by Timothy Lottes.
Unity
FXAA
Last Modified 2021-01-08
☆ 31
GameTechDev/CMAA2
Conservative Morphological Anti-Aliasing 2.0.
C++
DirectX
CMAA
Last Modified 2023-01-03
☆ 129
GameTechDev/TAA
Intel® Graphics Optimized Temporal Anti-Aliasing.
C++
DirectX
TAA
Last Modified 2023-01-03
☆ 101
GPUOpen-Effects/FidelityFX-FSR
FidelityFX Super Resolution.
C
Last Modified 2022-05-22
☆ 1975
GPUOpen-Effects/FidelityFX-FSR2
FidelityFX Super Resolution 2.
C
C++
Last Modified 2023-08-26
☆ 1805
iryoku/smaa
SMAA is a very efficient GPU-based MLAA implementation, capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & handling mechanism.
C++
SMAA
Last Modified 2016-12-20
☆ 905
mattdesl/glsl-fxaa
A WebGL implementation of Fast Approximate Anti-Aliasing (FXAA v2).
WebGL
FXAA
Last Modified 2015-10-23
☆ 314
NVIDIA/DLSS
A new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games.
C
Last Modified 2023-10-17
☆ 588
sienaiwun/TAA_Unity_URP
Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline.
Unity
Last Modified 2022-05-16
☆ 453