Computer Graphics Repository

Anti-Aliasing

Reset C C++ CMAA DirectX FXAA SMAA TAA Unity WebGL
FXAA

AmplifyCreations/FXAA

FXAA is a popular post-process anti-aliasing technique created by Timothy Lottes.
Unity FXAA
Last Modified 2021-01-08
☆ 31
CMAA2

GameTechDev/CMAA2

Conservative Morphological Anti-Aliasing 2.0.
C++ DirectX CMAA
Last Modified 2023-01-03
☆ 129

GameTechDev/TAA

Intel® Graphics Optimized Temporal Anti-Aliasing.
C++ DirectX TAA
Last Modified 2023-01-03
☆ 101
FidelityFX-FSR

GPUOpen-Effects/FidelityFX-FSR

FidelityFX Super Resolution.
C
Last Modified 2022-05-22
☆ 1975
FidelityFX-FSR2

GPUOpen-Effects/FidelityFX-FSR2

FidelityFX Super Resolution 2.
C C++
Last Modified 2023-08-26
☆ 1805
smaa

iryoku/smaa

SMAA is a very efficient GPU-based MLAA implementation, capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & handling mechanism.
C++ SMAA
Last Modified 2016-12-20
☆ 905
glsl-fxaa

mattdesl/glsl-fxaa

A WebGL implementation of Fast Approximate Anti-Aliasing (FXAA v2).
WebGL FXAA
Last Modified 2015-10-23
☆ 314
DLSS

NVIDIA/DLSS

A new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games.
C
Last Modified 2023-10-17
☆ 588
TAA_Unity_URP

sienaiwun/TAA_Unity_URP

Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline.
Unity
Last Modified 2022-05-16
☆ 453